July 27, 2008
I posted a “Lessons Learned” post over at my blog regarding last night’s “the Beast of Namgakksan” game I ran at Go-Play Ottawa. This test drive is just going to make it stronger for GenCon.
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July 27, 2008
I posted a “Lessons Learned” post over at my blog regarding last night’s “the Beast of Namgakksan” game I ran at Go-Play Ottawa. This test drive is just going to make it stronger for GenCon.
June 17, 2008
When running a one-shot game at an event like the Go-Play mini-con, it’s important that your players know what they are getting into. Below is a quick summary of game philosophy in a kind of FAQ format. What is the Read more…
June 11, 2008
Each of the characters has a quick personality sketch based on the character’s corresponding Chinese zodiac symbol. This, however, need not be the sum depth of the character. An important aspect of any individual in Choson (What Koreans call Korea Read more…
June 6, 2008
This is the teaser that I’m going to use to advertise the game. This could certainly lead into a campaign, but I need to plan it for about a four hour session. This is a dark time for Korea. A Read more…
June 4, 2008
The Edges as written don’t really allow for designing certain character aspects (especially martial arts), so some edges have been modified and some edges have been added. A quick description is included in brackets. Also, each character has a Birthright Read more…
June 2, 2008
Each of the characters will be based on a paradigm or role common to wuxia or historical action/fantasy movies. The actual personality will be based on the character’s Chinese zodiac symbol. The characters are listed by the name commonly used, Read more…
May 31, 2008
So I am developing a one-shot game to deliver at the Ottawa Go-Play mini-con. I will post aspects of the development here. It may offer some inspiration and ideas. What I’ll be doing here is developing the characters and some Read more…