Sword's Edge

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Category: Role-Playing Games

RPG Thoughts: Borrowing the Choson Dynamic

The gates of Gyeongbok Palace in Seoul , South Korea

When writing a fantasy RPG setting, I think we all borrow to some degree. There is borrowing from other creative works, and then there is borrowing from history. When borrowing from history, we are also often borrowing from other cultures. Read more…


RPG Thoughts: Lighting the Darkness

Person in the foreground overlooking a ruined metropolise wreathed in threatening and dark clouds

So, I’ve already pointed out my dislike for the “Points of Light” campaign concept. Protecting the status quo might be somebody else’s idea of a good time, but I’d prefer to organize that underclass of goblins and help them start Read more…


RPG Thoughts: Touch of (Kinda) Evil

Robin Hood reaching over a sleeping person to steal an item from their belt pouch while a merry man looks on in astonishment.

Campaigns in which the PCs are supposed to be ‘evil’ certainly can be bad, but not necessarily so. ‘Evil’’ might mean fighting the status quo instead of committing horrible acts on innocents. In a Facebook thread (I have broken down Read more…


One-Pager: House of the Eternal Road

A one-page adventure based on the movie Road House—which was reviewed at Sword’s Edge—is now available at SEP. An older post explains the idea behind the one-pager. You can find more one-pagers at Sword’s Edge Publishing.


RPG Thoughts: Mean Streets

Two scoundrels sit at a table, facing you, one with blade and one with flintlock--both looking intimidating

The last time I yelled in your general direction, I was commenting on my dislike for the ‘points of light’ concept in RPG adventures. That was focused mostly on a specific kind of high fantasy or sword-and-sorcery type game. While Read more…


RPG Thoughts: Extinguish the Points of Light

As I understand it, the ‘points of light’ concept in fantasy role-playing games refers to centres of civilization—the light—surrounded by barbarism, or at least uncharted dangers. The idea is that the heroes work out of the points to bring that Read more…


Driving Miss Nefertiti

It’s been a while. Just checking back in to warn you that you might be hearing more from me as I’m planning on crowdfunding a print version of one of my games. You can find out more at Sword’s Edge Read more…


Chanbara and Wuxia and Podcasts, Oh My!

This is a rumination based on an interchange with the podcast Jianghu Hustle. The podcast is a consideration of wuxia and adjacent cinema in regards to RPGs. I love it because the hosts are really great at critically and enthusiastically Read more…


Status Quo? We Don’t Need No Stinkin’ Status Quo!

Please be warned, this is kind of a political rant – not about current politics – that is long and tedious. Basically, in my games, I ignore the political status quo in fantasy and historical games because doing so would Read more…


One For Thebes

A recent In Our Time episode, Melvyn Bragg and his guests discussed the Greek city-state of Thebes. There were a couple of points that really piqued my interest – Thebes position in the centre of Greece and its alliance with Read more…