Sword's Edge

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Tag: design

RPG Thoughts: One System, Two Countries

Two Genres: one side is Morgana--an Arthurian queen--the other is a bad dude with a big gun

That title is going to fall flat for those not interested in Asian security issues. It amuses me and that’s all that matters. I’ve already waded into the ‘system matters’ discussion, and made my assertion that complex or robust rule Read more…


RPG Thoughts: Sometimes You Have to Go Back

Bag of multi-coloured dice with a variety of sides and sizes spilling out on to a table

. . . to go forward. I’m working on a robust or complex TTRPG system right now—more complex than my usual ‘story-forward’ games but not to the level of D&D or GURPS—and I thought I faced an intractable problem. I Read more…


Design Dilemma

I’ve been working on designing an RPG for sword noir. Right now, it’s running on a PDQ engine, but with each step, moves a little farther from that. I don’t know where it will end up. I know it will Read more…


Sword Noir?

I had started work on designing an RPG over at the ForgedRPG forums. Things got stalled, but the discussion about the Accidental Survivors RPG got me thinking again. One of the benefits of that discussion was trying to focus on Read more…