Sword's Edge

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Tag: D&D

Homebrew: Room Prep

The word Homebrew superimposed over the tops of a castle in winter.

My family D&D game forced a reconsideration of my usual GM-ing style. I’m mostly an improv GM, and that style of GM-ing is supported by the kinds of games I design but also in the games I usually run. D&D Read more…


Homebrew: Urban Scrawl

The word Homebrew superimposed over the tops of a castle in winter.

The campaign I am calling “Paper Chasers” has the PCs as ‘retrieval experts,’ who are hunting down ancient texts and artifacts for the archmage Silence Frost. The players requested an episodic game with minimal overarching plot and a dash of Read more…


Homecoming: First Blood

The word Homebrew superimposed over the tops of a castle in winter.

The first step of the family D&D 5E campaign started with a terrified village and a missing child, leading to their first “dungeon” and the first glimpse of the threat that would be the focus of the campaign. Homebrew is Read more…


Homebrew: Chasing Papers

The word Homebrew superimposed over the tops of a castle in winter.

The second D&D game I’m going to be running is for three friends—including the best man from my wedding and his wife—who have been my core virtual gaming group since the pandemic. It started as a way to introduce RPGs—a Read more…


Homebrew: The Background

The word Homebrew superimposed over the tops of a castle in winter.

Homebrew is going to encompass posts relating to my own gaming rather than gaming products—which will be posted over on the SEP website. So, let me tell you about the game I’m running for family. Along with my playtest for Read more…


Community: Advanced Dungeons & Dragons

I’m main-lining Community right now, and I’m up to the episode “Advanced Dungeons & Dragons.” Being a role-player – as in someone who plays role-playing games, such as Dungeons & Dragons, rather than some other possible meaning for that term Read more…


D&D Next, Why Do You Hate Me So?

Having read the latest version of the D&D Next Playtest rules, I’m not a happy camper. Skills are missing. Specialties are missing. These are two of the aspects I loved. I loved the front-loading of complexities and the ability to Read more…


Gen Con: First Thoughts

And so I’ve returned from Gen Con. I had a great time travelling with Chris Bullock (settings editor on Centurion), Chris Groff (mechanics editor on Centurion), and Rob Wakefield (graphic designer for Centurion). The flight back wasn’t too much fun, Read more…


Next Summit

At Game Summit in Gatineau last weekend, I DMed a game of D&D Next. It is the latest iteration of the rules which included the Barbarian and Monk classes. The game turned out great. The players were brighter and more Read more…


Get Game Summit

Tonight, I’m not doing work on Centurion: Legionary of Rome, though I likely should. I’ve signed up to run D&D Next at Game Summit on 2 Feb at 19:00. Right now, I’m doing the pregens for the game, which is Read more…