September 20, 2026
My family D&D game forced a reconsideration of my usual GM-ing style. I’m mostly an improv GM, and that style of GM-ing is supported by the kinds of games I design but also in the games I usually run. D&D Read more…
RPGs, Movies, Comics, y'know: nerd stuff!
November 24, 2013
I’m main-lining Community right now, and I’m up to the episode “Advanced Dungeons & Dragons.” Being a role-player – as in someone who plays role-playing games, such as Dungeons & Dragons, rather than some other possible meaning for that term Read more…
August 21, 2013
Having read the latest version of the D&D Next Playtest rules, I’m not a happy camper. Skills are missing. Specialties are missing. These are two of the aspects I loved. I loved the front-loading of complexities and the ability to Read more…
August 19, 2013
And so I’ve returned from Gen Con. I had a great time travelling with Chris Bullock (settings editor on Centurion), Chris Groff (mechanics editor on Centurion), and Rob Wakefield (graphic designer for Centurion). The flight back wasn’t too much fun, Read more…
February 10, 2013
At Game Summit in Gatineau last weekend, I DMed a game of D&D Next. It is the latest iteration of the rules which included the Barbarian and Monk classes. The game turned out great. The players were brighter and more Read more…