Beast of Namgakksan – Setting the Stage
When running a one-shot game at an event like the Go-Play mini-con, it’s important that your players know what they are getting into. Below is… Read More »Beast of Namgakksan – Setting the Stage
When running a one-shot game at an event like the Go-Play mini-con, it’s important that your players know what they are getting into. Below is… Read More »Beast of Namgakksan – Setting the Stage
Each of the characters has a quick personality sketch based on the character’s corresponding Chinese zodiac symbol. This, however, need not be the sum depth… Read More »Beast of Namgakksan – Your Korean Culture Lesson
This is the teaser that I’m going to use to advertise the game. This could certainly lead into a campaign, but I need to plan… Read More »Beast of Namgakksan – Setting teaser
The Edges as written don’t really allow for designing certain character aspects (especially martial arts), so some edges have been modified and some edges have… Read More »The Four Worthies – Stats
Each of the characters will be based on a paradigm or role common to wuxia or historical action/fantasy movies. The actual personality will be based… Read More »The Four Worthies
So I am developing a one-shot game to deliver at the Ottawa Go-Play mini-con. I will post aspects of the development here. It may offer… Read More »Beast of Namgakksan
I am planning on beginning a role-playing game in Ottawa (Ontario, Canada). The game would happen every other (or every third) Thursday, starting at 7… Read More »Starting Up A Game (I Hope!)
I’m one of those people who doesn’t really like the present rules for armour class and hit points in d20. Chris Marlowe has written an… Read More »the Grim-N-Gritty Hit Point and Combat Rules