September 20, 2026
My family D&D game forced a reconsideration of my usual GM-ing style. I’m mostly an improv GM, and that style of GM-ing is supported by the kinds of games I design but also in the games I usually run. D&D Read more…
RPGs, Movies, Comics, y'know: nerd stuff!
September 20, 2026
My family D&D game forced a reconsideration of my usual GM-ing style. I’m mostly an improv GM, and that style of GM-ing is supported by the kinds of games I design but also in the games I usually run. D&D Read more…
September 7, 2026
The campaign I am calling “Paper Chasers” has the PCs as ‘retrieval experts,’ who are hunting down ancient texts and artifacts for the archmage Silence Frost. The players requested an episodic game with minimal overarching plot and a dash of Read more…
September 6, 2026
Kiss My Axe Second Edition, on which I spent the last couple of years researching and working, is out now and the response is . . . disheartening. But I believe that is a reflection of my abilities as a Read more…
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fraser@swordsedge.ca
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