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My Problem with Far Cry 5 (and New Dawn)

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This article was first presented on my Patreon.

I play a lot of first-person shooters, especially open-world FPS RPGs, and I’ve played Far Cry since Far Cry 2. I really like the gameplay of Far Cry 5 and Far Cry: New Dawn, but I have a problem with their stories.

In FC5, the villain is a religious zealot. That is not the problem. The problem is . . .





The problem is that the villain—Joseph Seed—is actually the hero, or at least that the villain has been correct about the end of the world. Given the supernatural powers he exhibits at the end, and the through-line into FC:ND, it’s heavily suggested that he is, in fact, touched by the Christian God.

The guy who supports torture, forced drug dependency, eugenics, and in at least one case, a lieutenant who forces children to engage in cannibalism, he’s the messenger of the Christian God.

That’s bad enough. What’s worse is that you can’t win. If you fight him, in the end, you lose and become his prisoner. In FC:ND it’s revealed you become his disciple. If you walk away, you turn out to be a Manchurian Candidate and likely murder your friends. You can’t win.

Granted, in FC4, there were no good choices. (SPOILERS FOLLOW) You end up turning your homeland into a narco-terrorist nation, a religious extremist nation, or you leave it in the hands of a murderous dictator. But at least you didn’t become the discipline of the religious extremist, drug kingpin, or murderous dictator. I’m okay with the idea that sometimes there are no good choices. I found FC5 frustrating not because there were no good choices, but because you—as the character—can’t win. The villain always wins.

And he turns out to be the one who is actually right. Not just persuasive or entertaining (like Vaas or Pagan Min) but actually correct—the end of days is upon us and he is the chosen of the Christian God.

Further, it gets worse with FC:ND. In that game, Seed is key to winning the game. He has created a kind of Utopia, and the main character from FC5 becomes a Specialist—one of the Guns for Hire that can accompany the main character—and is a kind of super soldier following Seed. Further, Seed has found some kind of Garden of Eden tree (or maybe the tree is supposed to be the source of Iðunn’s apples from Norse Mythology) and this has given him extended life and provides the main character with super powers as well.

Then there are the villains in FC:ND, two African-American sisters who are warlords following the nuclear apocalypse at the end of FC5. While the white villain of FC5 is touched by God, the sisters are irredeemably evil. Throughout the game, classic rock indicates good guys, and “urban” music denotes villains.

I’m not saying the designers intentionally adapted racist tropes. I am saying they and everyone in the design chain was blind to it. Or am I just hyper-sensitive? I think I was definitely more sensitive after the end of FC5. It was just so jarring. 

Crazy evangelicals that literally torture people to death? Actually doing God’s work.

This really bugs me because I like the gameplay in both games. I especially like FC:ND because it’s got that great post-apocalyptic setting (yes, Fallout fan . . . at least since Fallout 3) and while it doesn’t have the weapon modding system from FC5, I like the various weapons that are available at the different tiers.

So while I love the games, I hate the stories. I’ve played through FC:ND twice and am on my second round of FC5, but the second play-throughs I’m just going to avoid the actual endings. Fuck ‘em.