Things have been quiet because all of my writing has been focused on getting a substantial buffer for my Patreon (you are backing my Patreon, right? I mean, of course you are!). Things are looking good as the releases up to and including January are complete and Iâ€™ve got a lot of work already done on Februaryâ€™s release, so I might be able to ease up soon.
Sometimes I need a break. I have about an hour â€“ sometimes less â€“ to myself, and these days Iâ€™ve been playing Darkest Dungeon.
In Darkest Dungeon you assemble teams to enter dungeons â€“ big surprise â€“ from a home-base in a run-down village that has been negatively impacted by its proximity to all this evil and supernatural menace. Each type of character has special attacks and buff-abilities, and there are four destinations, each with different standard opponents.
The idea is to build a bench of specialists and choose the correct team to assault the dungeon. I donâ€™t know the proper terminology for this stuff, but the characters move along the screen in sideview (sidescrolling? I actually donâ€™t think thatâ€™s correct, but it seems right). Fights are turn based â€“ almost like D&D â€“ and characters can get magic items that help and hinder them.
Stress is also hugely important, and while itâ€™s pretty easy to repair physical damage â€“ there are a couple of classes with that as either a specialty or option â€“ healing stress is very hard unless one makes camp. There is one class with an optional skill that helps, but generally itâ€™s tough to recover from stress and too much stress can severely negatively impact a character and possibly even kill them. It can get pretty dark and pretty frustrating.
To be honest, I canâ€™t explain why I like it as much as I do, but for me itâ€™s addictive. I have specific classes that I really like and other classes that are somewhat useful and help round out a team. Never get too attached to any character, though, because death is always right around the corner.
I give Darkest Dungeon 4.5 blight-resistant, bleed-attacking, stress-relieving Jesters out of 5. Itâ€™s not high octane action but thereâ€™s something satisfying about building powerful characters and seeing a thoughtful strategy bear fruit. Even the frustration of bad rolls is present, though not as satisfying.
You can find out more about Darkest Dungeon here.