Tag Archives: Savage Worlds

In Which I Consider Peanut Butter

The great dilemma, as revealed in the last post, is the system which I’ll use for a new modern military, Covert Forces-style campaign I’m plotting out. Crunchy/robust or smooth/light? How do you like your peanut butter/RPG? In order to answer … Continue reading

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Namgakksan Lessons Learned.

I posted a “Lessons Learned” post over at my blog regarding last night’s “the Beast of Namgakksan” game I ran at Go-Play Ottawa. This test drive is just going to make it stronger for GenCon.

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The Four Worthies – Stats

The Edges as written don’t really allow for designing certain character aspects (especially martial arts), so some edges have been modified and some edges have been added. A quick description is included in brackets. Also, each character has a Birthright … Continue reading

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Beast of Namgakksan

So I am developing a one-shot game to deliver at the Ottawa Go-Play mini-con. I will post aspects of the development here. It may offer some inspiration and ideas. What I’ll be doing here is developing the characters and some … Continue reading

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