Tag Archives: RPG systems

Screenplay: the RPG Review

Caveat: I am a friend of the designer and was part of the playtest for this game. Also, this is part of a round robin review process, meaning that a bunch of designers got together and agreed to review each … Continue reading

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Gen Con Finds: Cartel

I have actually never played Apocalypse World, but I’ve played Dungeon World and Urban Shadow, both of which are awesome. At Gen Con, I got the chance to play the Powered by the Apocalypse game Cartel in a session run by … Continue reading

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D&D Next, Why Do You Hate Me So?

Having read the latest version of the D&D Next Playtest rules, I’m not a happy camper. Skills are missing. Specialties are missing. These are two of the aspects I loved. I loved the front-loading of complexities and the ability to … Continue reading

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Hackin’ It Old School

I was able to run a two session game of Old School Hack using the “play test rules.” Those have since been supplanted by the Basic Rules (beta). Having looked those over, I didn’t see any obvious system changes, just … Continue reading

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Design Dilemma

I’ve been working on designing an RPG for sword noir. Right now, it’s running on a PDQ engine, but with each step, moves a little farther from that. I don’t know where it will end up. I know it will … Continue reading

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