Tag Archives: D&D

Community: Advanced Dungeons & Dragons

I’m main-lining Community right now, and I’m up to the episode “Advanced Dungeons & Dragons.” Being a role-player – as in someone who plays role-playing games, such as Dungeons & Dragons, rather than some other possible meaning for that term … Continue reading

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D&D Next, Why Do You Hate Me So?

Having read the latest version of the D&D Next Playtest rules, I’m not a happy camper. Skills are missing. Specialties are missing. These are two of the aspects I loved. I loved the front-loading of complexities and the ability to … Continue reading

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Gen Con: First Thoughts

And so I’ve returned from Gen Con. I had a great time travelling with Chris Bullock (settings editor on Centurion), Chris Groff (mechanics editor on Centurion), and Rob Wakefield (graphic designer for Centurion). The flight back wasn’t too much fun, … Continue reading

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Next Summit

At Game Summit in Gatineau last weekend, I DMed a game of D&D Next. It is the latest iteration of the rules which included the Barbarian and Monk classes. The game turned out great. The players were brighter and more … Continue reading

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Get Game Summit

Tonight, I’m not doing work on Centurion: Legionary of Rome, though I likely should. I’ve signed up to run D&D Next at Game Summit on 2 Feb at 19:00. Right now, I’m doing the pregens for the game, which is … Continue reading

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D&D Next, How Do I Love Thee?

Since Wizards is talking about it, I assume I can as well. The new iteration of the D&D Next playtest rules came down the pipes, and I’ve had a look. I am very stoked. What I see so far is … Continue reading

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Breaking the Fourth (Edition) Wall

Last night, I got to play my first game of Fourth Edition Dungeons & Dragons. Bottom line up front: I fail to see from where all the hate for 4E comes. It’s very similar in its rules foci to 2E … Continue reading

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