• Home
  • About
  • E-Zine

Sword’s Edge

The Thoughts and Ideas of Fraser Ronald

Categories

  • Articles
  • Board games
  • E-Zine
  • Fiction
  • News
  • Personal
  • Review
  • Role-Playing Games
  • Uncategorized

Contact

fraser@swordsedgepublishing.ca

Links

  • Sword’s Edge Publishing
  • The Accidental Survivors
  • The Pen Is Mighty

Tags

action business campaign Captain America charity comics Conan cons DC Dune fantasy freelance gaming Gencon go-play GOLD Green Lantern history ideas Issue 24 James Bond local gaming MMORPG movies namgakksan novels podcast Riddick Savage Worlds science fiction scripts SEP Star Trek sword noir the Hobbit the Losers the Spear the Three Musketeers Thor True 20 TV Warren Ellis web series website writing

Twitter Posts

  • Fascinating talk on North Korea. http://cs.pn/9DUvPL 1 week ago
  • This makes me fucking sick. In essence, the USA is supporting the conflict in Darfur. http://bit.ly/aJOoCh 1 week ago
  • @Accidental_Rob It's true. *Sniff* in reply to Accidental_Rob 1 week ago
  • More updates...

Powered by Twitter Tools

Archives

  • September 2010
  • August 2010
  • July 2010
  • June 2010
  • May 2010
  • April 2010
  • March 2010
  • February 2010
  • January 2010
  • December 2009
  • November 2009
  • October 2009
  • September 2009
  • August 2009
  • July 2009
  • May 2009
  • April 2009
  • March 2009
  • February 2009
  • January 2009
  • December 2008
  • November 2008
  • October 2008
  • August 2008
  • July 2008
  • June 2008
  • May 2008
  • April 2008
  • March 2008
  • February 2008
  • January 2008
  • December 2007
  • November 2007
  • 0

Wicked Little Things

April 30th, 2008 by Chris

The premise is a family after the death of the husband/father after a long bout fighting an illness are pretty much broke and are forced to move to hicksville at the fathers old family home in the mountains.  The mountains have a legend of a group of children that all died in the local mines when the mines had a terrible accident.  The children now, back from the dead, come out at night and go on Zombie like killing frenzies.

As you’d expect the movie is pretty typical.  People go out into the woods get lost, park and make out, ignore warnings and die.  Overall it’s decently done.  The children are creepy looking and the death scenes have an adequate amount of gore.

Overall not a bad 90mins of Zombie like action.  I’d recomend it to anyone that likes Horror/Zombie movies.  It’s certainly worth a rental.  It won’t be one you go on about for a long time afterwards but it’s worth seeing once.

3.5 out of 5

Posted in Review | No Comments

Hannibal Rising

April 23rd, 2008 by Chris

It’s the prequel to all the other Hannibal Lector movies, giving you his origin.  The movie starts out pretty well but then it just goes downhill from there.  I mean god he learned the ways of the Samurai from his Asian aunt while living in France after escaping Russia near the end of WWII.

The bulk of the movie is him as a 20ish year old studying to be a Dr. and tracking down the soldiers that held him and his sister captive.  The movie really starts to drag in the middle and it’s far from the smart, shocking and thrilling movie that Red Dragon and Silence of the Lambs were.   If you really need a Hannibal fix you can probably find some enjoyment here but I couldn’t.

2 out of 5.

Posted in Review | No Comments

House Ruling the Crap out of Arkham Horror

April 15th, 2008 by Accidental_Rob

Arkham Horror

I had always heard great things about the boardgame Arkham Horror. Long to play, yes. Heavy on the bits and pieces, yes. You need to have a 1200 square foot home simply to have enough space to set up the game, yes. But I had never heard from anyone how clearly impossible it is to succeed at the game.Now, I don’t know if I’m doing something wrong, if I’m missing or mis-reading something in the rules, but it seems to me that the game is set up to make it next to impossible for the players to win. Granted, two of the four times I’ve played I’ve drawn Yig as the Old One that is awakening, which is stated in the rules as making for a shorter game. What they should have said is that Yig makes for a significantly more difficult game because it takes less open gates to awaken the Old One.

Here’s what I’m getting at. At the end of each player’s turn, a gate opens. There are a finite number of locations for gates to open in, and if a gate is already open then there is something called a “monster surge”. This means that out of each gate that is already open, a number of monsters equal to the number of players appear out of those gates. However, if the number of monsters on the board exceed the maximum number allowed on the board (for a four person game, that’s seven monsters), those extra monsters go into the “Outskirts”. If the number of monsters in the Outskirts exceeds the number of players (in this case, four), the “Terror Track” goes up by one. As the Terror Track goes up, shops in Arkham begin to close making it difficult for players to purchase the items they will need to win the game.

In my game last night, we had three monster surges in a row. In less than one full go around the board, the Terror Track rose to 3, meaning that the General Store in Arkham closed. We had a board full of monsters, five gates open, four monsters in the outskirts and two players in the hospital due to poor rolls when combating monsters. We called the game after four rounds due to frustration.

We sat around afterwards and discussed house rules that would make the game more playable. Some of the things we discussed were; allowing for successes on a roll of 4, 5 or 6 instead of just 5 or 6,  halving the number of monsters that appear in a monster surge, doubling the amount of monsters allowed in the Outskirts before the Terror Track begins to go up, and so on. I think one or a couple of these things would help with gameplay, until we’re either more familiar with the game or more willing to allow ourselves to lose the game quickly.

I’m going to spend some time checking out the forums at Board Game Geek to see if there’s some discussion about these things already, and to see if I’m missing something. More to come.

Addendum; I buggered up. You don’t open a new portal on everyone’s turn – just once per round! Okay – this makes a lot more sense to me, now.

Posted in Board games | No Comments

Warhammer 40,000: Dark Heresy

April 8th, 2008 by Chris

Fantasy Flight Games has launched the new [official] website for the Warhammer 40,000 RPG: Dark Heresy

Dark Heresy

It’s got all the stuff you’d expect, info, product schedule, downloads etc…

Posted in Role-Playing Games | No Comments

 
Wordpress Themes by and Website Templates by Blogcut